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Echoes of NineGuides

Speed tuning without a spreadsheet

The three breakpoints that actually change how a fight plays out.

Why speed beats damage

Every cycle gives your team a fixed number of turns. A character at 134 speed takes meaningfully more turns over a fight than one at 120, and every one of those turns is free damage you did not have to build for.

The breakpoints worth hitting

  • 134 — the usual target for Cantors, so they act before the carry and the buff is live when the big hit lands.
  • 160 — reachable on a dedicated speed build, and worth it for buffs with short durations.
  • Match the buff to the carry — a buff lasting three turns is wasted on a carry who only acts twice inside it.

A practical method

Build supports for speed first and damage second. Their damage contribution is rounding error; their turn order is not.

Getting a Cantor from 120 to 134 speed is usually a bigger clear-time improvement than any relic upgrade on your carry.

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