Echoes of Nine
Turn-based tactics where the resource everyone competes over is turns, not damage — and every banner has a spark.
What this section covers
Character rankings, resonator priorities, relic targets and endgame team templates for Echoes of Nine.
Rankings target the three endgame modes — Ninefold Trial, Endless Chorus and Silent Vault — at full clear, because that is the content that actually separates characters. Everything in A and above walks through the overworld and the story without thinking, so ranking on that would put twenty units in one tier and tell you nothing at all.
Why speed dominates everything here
Combat is turn-based, so the contested resource is turns. A character who takes one extra turn per cycle contributes more than one with bigger numbers who acts less often. That is why supports outrank damage dealers on this page far more often than they would in an action game, and why every build section here opens with a speed breakpoint rather than a damage stat.
Every banner has a spark
Echoes is unusual: 240 convergences on a banner lets you exchange for the featured unit outright, luck aside. That single fact changes how you should save. The pull planner is configured with the real counter, so it tells you the honest worst case rather than the average one — and the worst case is the only number worth budgeting against.
Resonators and duplicates
Everything is ranked at zero duplicates with a four-star resonator. Where a character genuinely needs their signature resonator we say so in the entry, rather than quietly ranking a version of them you do not have.
Recently added
Tier lists
Guides
Speed tuning without a spreadsheet
The three breakpoints that actually change how a fight plays out.
The spark changes how you save
Two hundred and forty convergences is a budget, not a rumour. Plan against it.
Break damage, and when it is worth building around
A whole second damage formula that most accounts ignore, and the two teams where it wins.
Reading the endgame rotations before they cost you
Each mode rewards a different shape of team. Knowing which one is live saves a wasted build.