Astral Vanguard
Open-world action RPG built on elemental reactions, where the team you bring matters more than the character you play.
What this section covers
Team compositions, character rankings, build priorities and banner planning for the current patch of Astral Vanguard.
Everything here assumes a reasonably invested account: level 80 characters, a four-star weapon or better, and relic sets that are on-piece rather than perfect. Nothing on this page requires duplicate copies, and where a character only works with one we say so instead of ranking the version you do not own.
How to read the rankings
Placement is about how much a character raises a team's ceiling, not their damage in isolation. A support who makes three other characters better beats a damage dealer who works alone — which is why four-stars sit above five-stars here, and why a merely strong new unit does not move anything.
What gets updated, and when
The tier list is re-cut at the start of each patch and every change is recorded, so the change history shows exactly what moved rather than asking you to remember what the page said last month. The gift codes and event timeline are checked far more often than that.
Before you spend anything
The pull planner runs this game's real banner maths — soft pity from wish 74, a hard guarantee at 90, and a coin flip on whether the guarantee is the featured unit. Put your saved Starlight and your current pity in before a banner, not after.
Recently added
Tier lists
Guides
Which Astral Vanguard characters to build first
Stamina is the real constraint. Here is the order that wastes the least of it.
Elemental reactions, explained properly
Why Steam doubles your damage and Fracture mostly does not.
Relic farming without burning out
The stopping rule most guides never give you, and why the four-star piece in your bag is probably fine.
Planning a banner: how many summons do you actually need?
Soft pity, the coin flip, and the number that matters — worked through without a spreadsheet.