No off-banner five-star: what that changes
One flat rate, a guarantee at 80, and no coin flip. The planning is simpler and stricter.
The model, plainly
- A flat 0.8% on every requisition. It does not climb.
- A guarantee at 80 requisitions.
- The only five-star on the banner is the featured one.
That last point is the whole difference. There is no losing a coin flip to a unit you did not want, which means the worst case for a specific character is 80 requisitions, full stop.
What that changes about saving
In a game with a coin flip you budget roughly double the average. Here you do not: the guarantee is the budget. At 180 Rift Cores per requisition, 80 requisitions is 14,400 Cores — a little over one patch of income.
Where people still get it wrong
The flat rate means nothing accumulates within a run of bad luck until the guarantee. Pulling 40 times and stopping leaves you exactly as far from a five-star as the guarantee counter says, and no closer in probability terms than when you started. Pity carries between banners; luck does not.
The pull planner is set up with this exact model, so the odds it shows are the odds this game runs — not a soft-pity curve borrowed from a different one.
A simpler banner is a better banner for the reader. There is exactly one number to plan against, and this page has told you what it is.